AI Insights · Timothy · April 2024
Top 5 io Games Apps Performance in Lebanon Q1 2024
In Q1 2024, the top 5 io games in Lebanon showed varied trends in downloads, revenue, and active users. Sensor Tower provides detailed insights into these metrics.
During the first quarter of 2024, the performance of the top 5 io games in Lebanon exhibited diverse trends in terms of weekly downloads, revenue, and active users. Below is a detailed analysis of each app's performance.
Agar.io from Miniclip.com started strong with 428 weekly downloads in the first week of January but saw a decline to around 213 by the end of March. Weekly revenue peaked at $54 at the beginning of January but generally hovered around the $10 mark for most of the quarter. Active users also saw a decrease, starting at 1.4K and ending at just over 1K.
Spinner.io from AI Games FZ had modest weekly downloads, peaking at 32 in the first week of January but dropping to 14 by the end of March. Weekly revenue remained fairly consistent, averaging around $4, with a slight increase to $6 in the final week of March. Active users saw a decline from 71 at the beginning of January to 21 by the end of the quarter.
Paper.io 2 from Voodoo experienced high weekly downloads, starting at 2.1K and reaching 2.8K in mid-February, before stabilizing around 1.7K by the end of March. Revenue saw a significant spike to $22 in mid-February but mostly stayed low, around $2. Active users fluctuated, peaking at 9.1K in mid-February and ending the quarter at 7.7K.
Country Balls Io: Battle Arena by MAD PIXEL had relatively low weekly downloads, starting at 46 and dropping to 6 by the end of March. Revenue saw a brief spike to $27 in mid-February but was otherwise negligible. Active users declined from 737 in the first week of January to 544 by the end of March.
State.io - Conquer the World from AI Games FZ showed strong performance with weekly downloads increasing from 1.7K at the beginning of January to over 3K by the end of March. Revenue saw a notable peak of $31 in mid-March. Active users remained robust, starting at 10K and increasing to nearly 11.3K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.